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How to fix Unity Error: Failed to update Android SDK package list

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  Today's post is about the Unity "Failed to update Android SDK package list" error, which can be quite annoying if you don't know how to fix it (speaking from experience). Disclaimer: I don't know what causes this issue, and also I can't guarantee this will fix it for you, but it's defienetly worth a try since it's a very simple process that can take less than a minute. It's worth mentioning I managed to find this solution through trial and error. Everytime I get it, this process fixes it so hopefully it will fix it for you too. Without further ado, here are the steps:      1. Open Player settings                 File > Build Settings > Player Settings     2. Change the Target API level to  Android 11.0 (API level 30)                 Other Settings > find "Target API level" > and change whatever you have (most                                    likely  " Automatic (highest installed)")  to " Android 11.0 (API l

I made a game under 24 hours

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Gum Drup is the name of the game. I started this project as a 24 hours challenge. However, I have kept working on it because I want to publish it as an official game. Concept of the game The game consists on a  gumball that stick to walls trying to collect stars, in order to unlock new levels. The idea of a slimy ball sticking to walls just really  stuck  with me, I felt it would be really cool, and satisfying. I came up with the idea during the 24 hours. I feel it had to be like that otherwise it wouldn't be a 24 hours challenge since I consider it to be the most challenging and tricky part. Nevertheless, I came up with it really quickly. Initially it was gonna be a slime ball, but I then changed it to a gumball thanks to my sister, which also came up with the name: "GumDrop". Challenges With the idea settled, everything went pretty smooth. I managed to get the mechanic exactly how I wanted right away, and I was doing a lot of progress really fast. It wasn't until I